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Pastisalo
(Solo project)

Pastisalo invites players into an expansive open-world gaming experience where the bustling city becomes their playground. Embracing the essence of freedom, players find themselves immersed in a dynamic environment, offering an array of possibilities. As they traverse the cityscape, a plethora of quests unfold before them, each laden with challenges and opportunities for discovery.

Game Designer

- Balancing player movement mechanics (speed, mass, and character drag)

 

- Creating various gameplay mechanics (Inaccessible zones for the player, accelerating carpets, door system)

 

- Implementing various game rules (scoring system, level progression, and interactions)

Level Design

- Implementing level blocking

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- Designing level dressing

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- Setting up lighting

Cinematics

- Creating video rushes for trailer production

UI/UX

- Implementing various interactions on the main menu and pause menu

Game Design Doc :

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